My name is Mo Agca, a 25-year-old interface designer from the Netherlands. In the past, I have mostly worked as a Interaction Designer, with additional tasks of a User Experience Designer and Visual Designer on the side. I consider myself an all-round designer who understands design principles of various roles as a designer in a project. I enjoy practising a variety of roles as it keeps the work exciting and helps me grow even more as a designer.
Check out my CV here
Wireframes & flows
Creating flows/flowcharts and wireframes allow me to spot potential problems early on, and give me a sense of the potential user experience. In any format of projects, I prefer to work close-knit with programmers and make an interaction documentation in Confluence or InDesign to fall back on when in doubt.
Used apps: Sketch, Omnigraffle, Confluence, inDesign.
I believe user research is an essential part of the design process as we are designing for the customer, not ourselves. I tend to make simple clickable prototypes in a few minutes and test their logic around the environment for quick feedback. User research is mostly seen as time-consuming and expensive, but in the long run, it is the opposite of those things.
Used prototyping apps: inVision, Keynote.
I consider myself an interface designer, as I enjoy the role of a interaction and a visual designer. During a project, I prefer to mix the phases of the two principles as I believe it's the most efficient way to work. If I do not practise both roles in a project, I would still prefer to be involved with the other designers in the whole design phase in order to create a mutual solution. This way, the design decisions are less prone to change in the future.
Used apps: Sketch, and when required → Illustrator, Photoshop.
Prototyping & animation
Making designs tangible with prototypes or animations help me understand the flow of a product, and if the interactions feel right. I prefer to make a quick prototype in the early design phase to spot design complications in order to save time in a later phase (for e.g. development). Depending on the project, I enjoy making high fidelity prototypes when testing with real users to give them the total experience and vision of what’s in the client's mind, including animations.
Used apps: Principle, inVision, Keynote.